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Post by yamakuzy on Apr 4, 2009 14:46:30 GMT -5
alright, now before people flame at me for this, dont, just dont. We need an MxO that actualy works in terms of a storyline, so yeah, dont.
Anyways yes, i want to know wether people would want an emulator for MxO, one that has a semi-competent yet semi-retarded dev team, but one that actualy does things for the game.
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Vesuveus
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Post by Vesuveus on Apr 4, 2009 22:10:51 GMT -5
yes
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Variel
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Post by Variel on Apr 6, 2009 14:18:35 GMT -5
I'm clueless: what's an MxO emulator? Another version of the game?
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Vesuveus
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Post by Vesuveus on Apr 7, 2009 10:35:49 GMT -5
I'm clueless: what's an MxO emulator? Another version of the game? From what I gather, yes, another version of the game run independantly from SOE, WB and all other corporate machines. I think it would be cool to implement stuff as if we were devs. Some people say it is as easy as photoshopping exsisting in-game items. With a tutorial and some trial and error, I think I could do stuff like that.
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Post by yamakuzy on Apr 26, 2009 10:31:36 GMT -5
yeah, i already tried to gather a few people to start planning one (aside from plans i've already made) but everybody kinda dissapeared after a few weeks so i was like, bleh '¬.¬
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Vesuveus
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Post by Vesuveus on Apr 27, 2009 10:04:56 GMT -5
Well, how would you go about doing this? I would be willing to put time into this. MxO will not be around forever and this is a good way to carry on the lore of the matrix.
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Post by yamakuzy on Apr 27, 2009 12:14:33 GMT -5
quite frankly, i dont have a clue.
I was thinking maybe just using the disk i have, and asking my game design teacher next year for tips, as i realy only know basic coding ;e.e
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